Bachelor's Degree: Level 3 (36 Months)
Term I
Art Principles and Elements
Blueprints & Tech Drawings L1
3D Modeling L1 & Weapon Principles L1
Surfacing L1 & Conceptualization L1
Term II
3D Modeling L2 & Surfacing L2
Conceptualization L2 & Organic Modeling L1
Integration Pistols, Revolvers, and AR
NURBS Modeling L1 & Rendering L1
Lighting L1 & Physics Simulation L1
Term III
Game Engine Technical Integration L1
Conceptualization L2 & Mechanics L1, L2
Digital Sculpting L1, L2 & Rendering L2
Materials & Authoring L2 & Lighting L2
Term IV
Game Engine Technical Integration L2
Weapons Mechanism & Tech Drawings L2
External Renderers L1, L2 & NURBS L2
Organic Modeling L2 & 3D Modeling L3
Rigging & Animation of Weapons L1
Term V
Materials & Authoring L3
Game Engine Technical Integration L3
Prototype and Conceptualization L1 & L2
Internship L1 & Mock-ups L1
Digital Sculpting & Modeling L3
Term VI
Armors, Artillery & Defensive Equip R&D
Internship L2, CNC Implementation
AAA Projects Guidelines & Pipelines
Mock-ups L2 and Industry Applications