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Bachelor's Degree: Level 3 (36 Months)

Term I

Art Principles and Elements

Blueprints & Tech Drawings L1

3D Modeling L1 & Weapon Principles L1

Surfacing L1 & Conceptualization L1

Term II

3D Modeling L2 & Surfacing L2

Conceptualization L2 & Organic Modeling L1

Integration Pistols, Revolvers, and AR

NURBS Modeling L1 & Rendering L1

Lighting L1 & Physics Simulation L1

Term III

Game Engine Technical Integration L1

Conceptualization L2 & Mechanics L1, L2

Digital Sculpting L1, L2 & Rendering L2

Materials & Authoring L2 & Lighting L2

Term IV

Game Engine Technical Integration L2

Weapons Mechanism & Tech Drawings L2

External Renderers L1, L2 & NURBS L2

Organic Modeling L2 & 3D Modeling L3

Rigging & Animation of Weapons L1

Term V

Materials & Authoring L3

Game Engine Technical Integration L3

Prototype and Conceptualization L1 & L2

Internship L1 & Mock-ups L1

Digital Sculpting & Modeling L3

Term VI

Armors, Artillery & Defensive Equip R&D

Internship L2, CNC Implementation

AAA Projects Guidelines & Pipelines

Mock-ups L2 and Industry Applications

Who Are We
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