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Are FPS games beneficial to military training programs?

First-person shooter (FPS) is a subgenre of shooter video games centred on guns and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space.

The frame rate of a game, measured in frames per second (fps), describes how smoothly it runs on your PC. The more frames you can fit into one second, the smoother the on-screen motion.


Movement simulation works best in the real world. The use of a drone game controller will have direct military applications. The strategy and tactics, as well as the required planning and preparation, are ideal, as are curated military instruction, such as at an academy or specialisation programmes through that branch. Games can help significantly with direction and navigation, especially if the game is intended to include specific maps related to real-world locations.


FPS can help with reflexes and battlefield preparation, but they aren't the same as VR. It's similar to any other type of simulated training in that it prepares the brain for expected outcomes or worst-case scenarios. Even when the military commissions a game or simulation, it is only useful for training to a certain extent. In the military, safety, planning, and preparation are essential, but full-body training is preferable for combat, rescue, and other situations.


Furthermore, simulation-style VR games were created and are being refined to assist combat soldiers in dealing with PTSD (post-traumatic stress disorder) through guided re-experiencing of the traumatic event. Even a small number of soldiers who received this treatment reported improved mental health. PTSD is a common issue in the military, and this is the path to recovery for every military person.


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