Games can teach us most aspects of holistic learning, such as patience, leadership, teamwork, strategy, survival instincts, game or opponent knowledge, focus, vision, fitness, and much more. It is well known that games assist students in developing basic development skills such as visual patterns, speed, and game stories. Furthermore, game players learn and practice basic mathematical, reading, and social skills, and these skills improve as they play.
With the help of games, students can learn to explore and experiment with new research skills without fear of failure or poor grades. It also provides opportunities for increased student engagement by making library instruction more enjoyable.
According to the study, 34 of the 69 studies found positive results from using games, 17 had mixed results, 12 reported "no significant difference" with traditional instruction approaches - and one study found traditional methods more effective.
When played in moderation and with mindfulness, games can be a viable source of stress relief as well as a change for mental health improvement and social skill development. Games are a fairly new form of entertainment. They are more engaging and immersive than other forms of entertainment. The player actively contributes to the level of satisfaction he or she derives from this medium, and as a result is more invested and willing to engage in the video game elements.
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